![]() D:Īnd to anybody STILL having long ass queues, if NA is really that much worse, switch over to EU for a while if you want, instaqueues on Aier all day long for patrons, probably the same for the newer servers and F2P queues cant be that bad. I have too much to do and not enough resources to do it. Wouldn't you rather fight a complete mixture of classes. How long can you go on doing pvp with people who have shadowplay before that entire element becomes boring. I don't think thats good design at all tbh, having one class be optimal for nearly everything limits customisation to X/Y instead of X/Y/Z like Gorsameth said. In my guild anybody who doesnt have shadowplay respecs to it during traderuns for ez mode. ![]() Theres also the whole "Better take shadowplay during traderuns since stealth makes it rofl easy to avoid people" too. I run archery / Defence / Auramancy (Bastion) and its basically a gimped Primeval. It gets stale and old fast having people just expect you to have X (in this case shadowplay)ĭon't get me wrong, you can make alot of things work without shadowplay, they're just better WITH shadowplay and only a few specific builds are not. It is not good design to have 90% of all "good" builds require one certain class / skill set. #528 Theres a handful of builds that don't require shadowplay. The alternative would be the design of "if you want to achieve certain things, do whatever." which I call "the GW2 approach". ![]() You still get a ton of builds to choose from, there are more Shadowplay-based builds out there than the amount of average classes in other MMOs. If you want to achieve certain things, you have to pick certain skilltrees. This is a direct result of proper design, though. It limits options because instead of playing X / Y / Z you should be playing Shadowplay / X / Y His point is that the skills are so good that pretty much any combination of 2 trees wants shadowplay as a 3e tree instead the other options. ![]() It would completely and utteraly broken if you didn't need Shadowplay and could just use any other skilltree to get such mobility and utility. It doesn't give away customization, it creates it. It enables a lot of classes such as the Trickster, Confessor, Soothsayer and the typical Primeval/Darkrunner/Blighter combos. There's a tree specificall made to have additional Utility and damage potential so that you can complete classes without much mobility and also increase the DPS of them. I refuse to play it simply because it breaks the game so damn much, There's zero customization because of it. I tried to think of a Shadowplay build focused on Bloodthirst stacking, sort of like Envenom rogues, but it feels like it's missing too many good skills from the other trees. Most builds seem to go Shadowplay as a support option just for Overwhelm, Stealth, and Dropback. Your playing an Asian MMO, everything is a huge grind.Īre there any Shadowplay melee types out there? Is jumping from your mount to your target with Overwhelm as fun as I think it must be? Building your house will take you weeks of collecting stones and harvesting trees. ![]() Farming the starter weapons from Hasla will take you a whole day of mindless killing stuff. I dinged 50 yesterday and from now on everything is a huge grind in this game. But it's not a game that keeps the casual playerbase attracted for very long. Kinda like in Wildstar when people realized that attunement and gearing up will take ages for a casual player. If the big majority of people hit lvl 50 I see lots and lots of people getting bored soon, especially if they have no land to play around. Having illegal farms on a big server is not possible because people will always find out and wait you out. People say that owning land isn't necessary but in my opininion it's worth more than anything in the game. Obviously paying real money will significantly reduce this time. Lvling a profession on your own will take months because it's so damn expensive. #523 I dinged 50 yesterday and from now on everything is a huge grind in this game. ![]()
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